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Customizing DI-Guy
DI-Guy is designed to be easy to customize.  We use a number of industry standards inside of DI-Guy to enable this.

       MODELS - DI-Guy uses OpenFlight (.flt) for all geometric content from the humans themselves to animals, vehicles, and terrains.

       TEXTURE MAPS - DI-Guy uses RGB files (.rgb) for the images used as textures on our models.

       SOUND - DI-Guy uses WAVE (.wav) and Ogg files.

       MOTIONS - DI-Guy uses a proprietary format for our motions, but you can import your own motions using the Bio-Vision Heirarchical (.bvh) format into DI-Guy Motion Editor which will integrate those motions into all of the DI-Guy products.

       GRAPHICS - DI-Guy works out of the box with OpenGL, OSG, DirectX, and Vega Prime.  Using the DI-Guy Graphics API, DI-Guy can be customized to any renderer including both scene graph and immediate mode style renderers.

       PLUG-INS FOR DI-GUY SCENARIO - You can customize our DI-Guy Scenario application using the DI-Guy Plugin interface.

The custom directory - DI-Guy makes customization easy by providing a directory called "custom" that masks our default content with user-created content.  This makes sharing your custom work with other users a breeze, simply zip up the custom directory and send it to a colleague; once he unzips it, he'll have a customized version of DI-Guy exactly like yours.

 

 

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