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"Motion Editor Allowed us to create realistic, mission-specific behaviors in a very short period of time. What did we do before DI-Guy" |
Timeline Window
Kinematic Control
You
can directly manipulate the limbs of the character by mousing in
the 3D window. You can adjust individual joints using forward kinematics,
or entire limbs using inverse kinematics. Once you get the pose
you want, you can use it as a keyframe to create the motion you
need. |
DI-Guy SDK |
DI-Guy Scenario |
DI-Guy AI |
DI-Guy Motion Editor ©2007 Boston Dynamics |
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