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Realistic human characters for extraordinary realtime simulation
DI-Guy is COTS software for adding remarkable life-like humans to realtime simulation.
DI-Guy comes with everything you need for generating compelling human performances in your simulations:
Models
DI-Guy comes complete with hundreds of characters from all walks of life including:
- Men, women, and children with a wide range of cultural appearances.
- Soldiers wearing a wide range of different uniforms and carrying a complete array of modern weaponry and equipment.
- Flight Deck Crew for simulating aircraft landing and takeoff procedures.
- Policemen, firemen, hazmat specialists, and victims for simulating emergency response.
- Vehicles, horses, buildings, props, - even chickens! Everything you need to create a complete simulation.
Motions
DI-Guy ships with thousands of motions for modeling human behavior. Not only are the motions realistic (they are derived from live motion capture), DI-Guy makes sure that the transitions between the motions are realistic and smooth for unparalleled realism.
API
DI-Guy comes with an extensive API for controlling all aspects of your characters.
Artificial Intelligence
Use DI-Guy AI to create autonomous characters that behave realistically in your environment. Perfect for creating crowds and scenarios when you need hundreds or thousands of characters.
DI-Guy is Open and Customizable, works on Windows and Linux, and with a wide range of renderers including OpenGL, OSG, Direct X, and Vega Prime. DI-Guy has become the standard for Human Simulation in the VizSim community. We hope you'll take the time to familiarize yourself with DI-Guy, once you do, you'll realize DI-Guy is the only solution you'll need for all your Human Simulation needs.
News
May 13, 2008 - DI-Guy's "Human Social, Cultural, and Behavioral Modeling Game-Based Simulation" proposal is selected for funding by the US Navy. This work will broaden and deepen DI-Guy AI and the realism of our crowd simulation for military planners of insurgencies, emerging conflicts, and emergency response.
Mar 18, 2008 - DI-Guy Version 9.0.1 is released. Recommended update for DI-Guy AI and DI-Guy for Vega Prime users.
Feb 15, 2008 - DI-Guy Version 9 is released. See our DI-Guy 9 Press Release
Jan 17, 2008 - Go to the DI-Guy AI page to see our new movie showing DI-Guy AI in action.
Dec 3, 2007 - We've just gotten back from I/ITSEC 2007 where DI-Guy AI was officially announced to the VizSim community...the reaction was overwhelmingly positive, and we're gratified that so many customers see uses for this new addition to the DI-Guy Product Line. Crowd control and modeling, border control, MOUT operations, flight sim ground forces and civilians, and shipboard manning were all areas that people felt that DI-Guy AI could be applied.
Walking the floor at I/ITSEC, DI-Guy was running in a lot of booths including:
- Raydon
- Presagis
- Boeing
- Northrup Grumman
- Rockwell Collins
- Quantum 3D
- SAIC
- FlightSafety International
- Kongsberg
- MäK Techonologies
- Alion Science and Technology
- b.design
- DSCI
- Diamond Visionics
- Elbit Systems Ltd.
- Intelligent Automation Inc.
- Sonalysts
Thank you to all of our friends running DI-Guy, we were really impressed with the demos.
And thanks to all of you who took the time to stop by our booth to say hello to the members of the DI-Guy team. We hope to see more of you in the coming months.
Keep your eyes out for DI-Guy 9.0, which we will be shipping in the new year.
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